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Old Jul 15, 2006, 06:39 AM // 06:39   #21
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Assassins are like baby warriors, I think the broken class now is warriors, they nerfed there shields and superior absorption rune, GW Staff trying to make warriors vs warriors tougher, which I think is stupid, because Warrior gets owned by every class, but itself.
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Old Jul 16, 2006, 09:44 PM // 21:44   #22
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Originally Posted by Khift
What are you smoking? Mesmers have always been in use, in PvP at least.
O Rly? Maybe they were being used but it took months for the "E-surger" and "migraine" builds to show their power. In the beginning mesmers were at the bottom of the priority list where assassins are now.
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Old Jul 16, 2006, 10:22 PM // 22:22   #23
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Originally Posted by Dr Strangelove
They aren't warriors, they aren't invincible, they are extremely painful when used well.
Apparently nobody knows how to use them well then. They are basically a bad warrior with less armor and less sustained damage.
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Old Jul 16, 2006, 10:33 PM // 22:33   #24
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Quote:
Originally Posted by quanzong
Assassins are like baby warriors, I think the broken class now is warriors, they nerfed there shields and superior absorption rune, GW Staff trying to make warriors vs warriors tougher, which I think is stupid, because Warrior gets owned by every class, but itself.
I dont know what you are complaining about exactly. The bulk of the damage reduction came from your AL, which was unchanged. Innately warrriors with a shield are 4 AL lower than rangers against elemental sources of damage(assuming 80 base AL of course). Then you look at all the sources that the damage reduction actually did something greater or equal to the AL. This would be every AL ignoring source in the game excluding deep wound and degen. Against these you were reducing it by a rather trivial amount of damage. Taking 7pts of damage off of things like obsidian flame or feast of corruption is rather meaningless. Against things like empathy and spiteful spirit, it could be called unintended, but still less than what the base AL would reduce against all normal attacks. The only time the damage reduction was that meaningful, was when the AL reduced the damage into the single digits where it could be reduced to zero. This instance did not occur anywhere in pvp and could only occur in non-end game farming situations.

You are also forgetting that physical damage is basically anyone who is not casting a spell or using a elemental haft weapon. Your other usual suspects would include the assassin and ranger professions in addition to the warrior. The only time warriors would become broken in a defensive aspect, is when their base AL + shield becomes less than AL 85 which would be parrallel to assassins against all sources using nightstalker armor. Ranger armor could stand to have a small reduction against global elemental protection, because they have designed elementalists into a corner with the way AL is setup versus damage caps for a single character and give them a reason to take something other than druids armor always. That is for a different thread however.

Assassins could really stand to have more than one "playable" builds though, in addition to another method of fighting within the pve realm to take them out of melee range. Serious changes in skills and weapon additions would have to take place first though. There is the barrage option, but that is working around a problem instead of fixing it.
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Old Jul 16, 2006, 11:52 PM // 23:52   #25
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Originally Posted by Ira Blinks
Rigor Mortis?
Hi

Or even the assassin equivelent expose defense, god how i love that skill ^_^

oljomo
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Old Jul 17, 2006, 01:28 AM // 01:28   #26
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I think your just complaining because you can't use the assassin correctly.

Every time I get jumped unexpectedly by an assassin, I find myself swearing my head off before I'm even dead. Assassin's are very effective killers, your just not attacking the correct people in the correct situations.

Here are some tips for you:

1: Don't continuously attack one character. Retreat, recharge, re-evaluate, re-attack.

2: Don't target warriors. Your waisting your classes strongpoint.

3: Don't attack characters whom you know have evasive stances, such as warriors (read #2), mesmers (distortion), and most rangers (whirling). When going against a character who has a stance, feign an attack (causing a stance), then switch targets. When that person has burned thier stance out, reattack them.

Assassins are very effective killing machines, your just not playing them quite right.
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Old Jul 17, 2006, 01:38 AM // 01:38   #27
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They (assassins) don't need a buff. People playing assassins have their brains needing a buff.

You don't stand there as an assassin when a big scary warrior boss is bashing your head in...then again you shouldn't be attacking warriors lmfao.
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Old Jul 17, 2006, 01:39 AM // 01:39   #28
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One of the real problems I see with assassins is that every other class is capable of fulfilling at least a few different roles depending on their build, but assassins are only capable of Spike Killing. Not only that, but it's difficult to properly achieve the only role they're capable of filling.
Not only that, but they are horrible at cross-class builds, because all of their ability to do anything comes from their skills alone.
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Old Jul 17, 2006, 01:41 AM // 01:41   #29
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Quote:
Originally Posted by makosi
Nobody used mesmers for months when prophecies was released. Think about that.
Very true.

If you think the Assassin is a sucky class that needs to be fixed, you either do not know how to play them and/or have never seen someone use one effectively. They need a small buff, but other than that they can be a very effective class.
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Old Jul 17, 2006, 02:24 AM // 02:24   #30
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The biggest buff they need is to their self healing... take away the "if attacting" condition and just always give em that burst of health when Shadow's Refuge wears off.
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Old Jul 17, 2006, 02:25 AM // 02:25   #31
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Quote:
Originally Posted by Rikimaru
One of the real problems I see with assassins is that every other class is capable of fulfilling at least a few different roles depending on their build, but assassins are only capable of Spike Killing. Not only that, but it's difficult to properly achieve the only role they're capable of filling.
Not only that, but they are horrible at cross-class builds, because all of their ability to do anything comes from their skills alone.

Wrong.

I have several builds/uses for mine. In Aspenwood for instance my build isn't about spiking, but constant, unblockable/unevadable damage... with most of it also unaffected by blindness.
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